renderer: use a dedicated decoder per thread
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@@ -46,7 +46,7 @@ bool AudioBackend::InitInternal()
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// Initiate one thread per CPU core
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for (int i=0;i<threads().size();i++) {
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// Create one processor object for each thread
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AudioWorker* processor = new AudioWorker(decoder_cache(), ©_map_);
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AudioWorker* processor = new AudioWorker(©_map_);
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processor->SetParameters(params());
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processors_.append(processor);
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}
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@@ -22,8 +22,8 @@
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OLIVE_NAMESPACE_ENTER
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AudioWorker::AudioWorker(DecoderCache* decoder_cache, QHash<Node *, Node *> *copy_map, QObject *parent) :
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AudioRenderWorker(decoder_cache, copy_map, parent)
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AudioWorker::AudioWorker(QHash<Node *, Node *> *copy_map, QObject *parent) :
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AudioRenderWorker(copy_map, parent)
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{
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}
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@@ -28,7 +28,7 @@ OLIVE_NAMESPACE_ENTER
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class AudioWorker : public AudioRenderWorker
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{
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public:
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AudioWorker(DecoderCache* decoder_cache, QHash<Node*, Node*>* copy_map, QObject* parent = nullptr);
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AudioWorker(QHash<Node*, Node*>* copy_map, QObject* parent = nullptr);
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protected:
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virtual void FrameToValue(DecoderPtr decoder, StreamPtr stream, const TimeRange &range, NodeValueTable* table) override;
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