added support for multiple node iterations

Optimizes various effects, particularly blurs.
This commit is contained in:
itsmattkc
2019-12-15 00:39:28 +11:00
parent 23905f1eee
commit 0b7782e129
16 changed files with 82 additions and 30 deletions
+2 -2
View File
@@ -51,12 +51,12 @@ bool VideoInput::IsAccelerated() const
return true;
}
QString VideoInput::CodeVertex() const
QString VideoInput::AcceleratedCodeVertex() const
{
return ReadFileAsString(":/shaders/videoinput.vert");
}
QString VideoInput::CodeFragment() const
QString VideoInput::AcceleratedCodeFragment() const
{
return ReadFileAsString(":/shaders/videoinput.frag");
}
+2 -2
View File
@@ -21,8 +21,8 @@ public:
NodeInput* matrix_input() const;
virtual bool IsAccelerated() const override;
virtual QString CodeVertex() const override;
virtual QString CodeFragment() const override;
virtual QString AcceleratedCodeVertex() const override;
virtual QString AcceleratedCodeFragment() const override;
virtual void Retranslate() override;