added support for multiple node iterations
Optimizes various effects, particularly blurs.
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@@ -51,12 +51,12 @@ bool VideoInput::IsAccelerated() const
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return true;
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}
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QString VideoInput::CodeVertex() const
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QString VideoInput::AcceleratedCodeVertex() const
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{
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return ReadFileAsString(":/shaders/videoinput.vert");
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}
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QString VideoInput::CodeFragment() const
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QString VideoInput::AcceleratedCodeFragment() const
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{
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return ReadFileAsString(":/shaders/videoinput.frag");
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}
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@@ -21,8 +21,8 @@ public:
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NodeInput* matrix_input() const;
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virtual bool IsAccelerated() const override;
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virtual QString CodeVertex() const override;
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virtual QString CodeFragment() const override;
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virtual QString AcceleratedCodeVertex() const override;
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virtual QString AcceleratedCodeFragment() const override;
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virtual void Retranslate() override;
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