added support for multiple node iterations
Optimizes various effects, particularly blurs.
This commit is contained in:
@@ -70,7 +70,7 @@ bool OpacityNode::IsAccelerated() const
|
||||
return true;
|
||||
}
|
||||
|
||||
QString OpacityNode::CodeFragment() const
|
||||
QString OpacityNode::AcceleratedCodeFragment() const
|
||||
{
|
||||
return ReadFileAsString(":/shaders/opacity.frag");
|
||||
}
|
||||
|
||||
@@ -40,7 +40,7 @@ public:
|
||||
virtual void Retranslate() override;
|
||||
|
||||
virtual bool IsAccelerated() const override;
|
||||
virtual QString CodeFragment() const override;
|
||||
virtual QString AcceleratedCodeFragment() const override;
|
||||
|
||||
NodeInput* texture_input() const;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user