added support for multiple node iterations

Optimizes various effects, particularly blurs.
This commit is contained in:
itsmattkc
2019-12-15 00:39:28 +11:00
parent 23905f1eee
commit 0b7782e129
16 changed files with 82 additions and 30 deletions
+1 -1
View File
@@ -70,7 +70,7 @@ bool OpacityNode::IsAccelerated() const
return true;
}
QString OpacityNode::CodeFragment() const
QString OpacityNode::AcceleratedCodeFragment() const
{
return ReadFileAsString(":/shaders/opacity.frag");
}
+1 -1
View File
@@ -40,7 +40,7 @@ public:
virtual void Retranslate() override;
virtual bool IsAccelerated() const override;
virtual QString CodeFragment() const override;
virtual QString AcceleratedCodeFragment() const override;
NodeInput* texture_input() const;