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This commit is contained in:
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-247
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
***/
|
||||
|
||||
#ifndef RENDERFUNCTIONS_H
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#define RENDERFUNCTIONS_H
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#include <QOpenGLContext>
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#include <QVector>
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#include <QOpenGLShaderProgram>
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#include <OpenColorIO/OpenColorIO.h>
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namespace OCIO = OCIO_NAMESPACE::v1;
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#include "timeline/sequence.h"
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#include "nodes/oldeffectnode.h"
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#include "panels/viewer.h"
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/**
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* @brief The ComposeSequenceParams struct
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*
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* Struct sent to the compose_sequence() function.
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*/
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struct ComposeSequenceParams {
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/**
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* @brief Reference to the Viewer class that's calling compose_sequence()
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*
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* Primarily used for calling Viewer::play_wake() when appropriate.
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*/
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Viewer* viewer;
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||||
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/**
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* @brief The OpenGL context to use while rendering.
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*
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* For video rendering, this must be a valid OpenGL context. For audio, this variable is never accessed.
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*
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* \see ComposeSequenceParams::video
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*/
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QOpenGLContext* ctx;
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/**
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* @brief The OpenGL pipeline used for rendering
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*
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* \see olive::rendering::GetPipeline().
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*/
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QOpenGLShaderProgram* pipeline;
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/**
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* @brief The sequence to compose
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*
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* In addition to clips, sequences also contain the playhead position so compose_sequence() knows which frame
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* to render.
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*/
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Sequence* seq;
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||||
|
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/**
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* @brief Array to store the nested sequence hierarchy
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*
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* Should be left empty. This array gets passed around compose_sequence() as it calls itself recursively to
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* handle nested sequences.
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*/
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QVector<Clip*> nests;
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/**
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* @brief Set compose mode to video or audio
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*
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* Accepts olive::kTypeVideo to render video, olive::kTypeAudio if this function should render audio.
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*/
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olive::TrackType type;
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||||
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/**
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* @brief Set to the Effect whose gizmos were chosen to be drawn on screen
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*
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* The currently active Effect that compose_sequence() will update the gizmos of.
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*/
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OldEffectNode* gizmos;
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||||
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/**
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* @brief A variable that compose_sequence() will set to **TRUE** if any of the clips couldn't be shown.
|
||||
*
|
||||
* A footage item or shader may not be ready at the time this frame is drawn. If compose_sequence() couldn't draw
|
||||
* any of the clips in the scene, this variable is set to **TRUE** indicating that the image rendered is a
|
||||
* "best effort", but not the actual image.
|
||||
*
|
||||
* This variable should be checked after compose_sequence() and a repaint should be triggered if it's **TRUE**.
|
||||
*
|
||||
* \note This variable is probably bad design and is a relic of an earlier rendering backend. There may be a better
|
||||
* way to communicate this information.
|
||||
*
|
||||
* Additionally, since
|
||||
* compose_sequence() for video will now always run in a separate thread anyway, there's no real issue with
|
||||
* stalling it to wait for footage to complete opening or whatever may be lagging behind. A possible side effect
|
||||
* of this though is that the preview may become less responsive if it's stuck trying to render one frame. With
|
||||
* the current system, the preview may show incomplete frames occasionally but at least it will show something.
|
||||
* This may be preferable. See ComposeSequenceParams::single_threaded for a similar function that could be
|
||||
* removed.
|
||||
*/
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||||
bool texture_failed;
|
||||
|
||||
/**
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||||
* @brief Run all cachers in the same thread that compose_sequence() is in
|
||||
*
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||||
* Standard behavior is that all clips cache frames in their own thread and signals are sent between
|
||||
* compose_sequence() and the clip's cacher thread regarding which frames to display and cache without stalling
|
||||
* the compose_sequence() thread. Setting this to **TRUE** will run all cachers in the same thread creating a
|
||||
* technically more "perfect" connection between them that will also stall the compose_sequence() thread. Used
|
||||
* when rendering as timing isn't as important as creating output frames as quickly as possible.
|
||||
*
|
||||
* \note Exporting should probably be rewritten without this. While running all the cachers in one thread makes
|
||||
* it easier to synchronize everything, export performance could probably benefit from keeping them in separate
|
||||
* threads and syncing up with them. See ComposeSequenceParams::texture_failed for a similar function that could
|
||||
* be removed.
|
||||
*/
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||||
bool wait_for_mutexes;
|
||||
|
||||
/**
|
||||
* @brief Set the current playback speed (adjusted with Shuttle Left/Right)
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||||
*
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||||
* Only used for audio rendering to determine how many samples to skip in order to play audio at the correct speed.
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||||
*
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||||
* \see ComposeSequenceParams::video
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||||
*/
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||||
int playback_speed;
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||||
|
||||
/**
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||||
* @brief Premultiply alpha shader
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||||
*
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* Used only for video rendering. Never accessed with audio rendering.
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||||
*
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||||
* compose_sequence()'s internal composition
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* expects premultipled alpha, but it will pre-emptively multiply any footage that is not set as already
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||||
* premultiplied (see Footage::alpha_is_premultiplied) using this shader. Must be compiled and linked beforehand.
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||||
* See RenderThread::premultiply_program for how this is properly set up.
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||||
*/
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||||
QOpenGLShaderProgram* premultiply_program;
|
||||
|
||||
/**
|
||||
* @brief The OpenGL framebuffer object that the final texture to be shown is rendered to.
|
||||
*
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||||
* Used only for video rendering. Never accessed with audio rendering.
|
||||
*
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||||
* When compose_sequence() is rendering the final image, this framebuffer will be bound.
|
||||
*/
|
||||
const FramebufferObject* main_buffer;
|
||||
|
||||
/**
|
||||
* @brief Backend OpenGL framebuffer 1 used for further processing before rendering to main_buffer
|
||||
*
|
||||
* In some situations, compose_sequence() will do some processing through shaders that requires "ping-ponging"
|
||||
* between framebuffers. backend_buffer1 and backend_buffer2 are used for this purpose.
|
||||
*/
|
||||
const FramebufferObject* backend_buffer1;
|
||||
|
||||
/**
|
||||
* @brief Backend OpenGL framebuffer 2 used for further processing before rendering to main_buffer
|
||||
*
|
||||
* In some situations, compose_sequence() will do some processing through shaders that requires "ping-ponging"
|
||||
* between framebuffers. backend_buffer1 and backend_buffer2 are used for this purpose.
|
||||
*/
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||||
const FramebufferObject* backend_buffer2;
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||||
};
|
||||
|
||||
namespace olive {
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||||
namespace rendering {
|
||||
/**
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||||
* @brief Compose a frame of a given sequence
|
||||
*
|
||||
* For any given Sequence, this function will render the current frame indicated by Sequence::playhead. Will
|
||||
* automatically open and close clips (memory allocation and file handles) as necessary, communicate with the
|
||||
* Clip::cacher objects to retrieve upcoming frames and store them in memory, run Effect processing functions, and
|
||||
* finally composite all the currently active clips together into a final texture.
|
||||
*
|
||||
* Will sometimes render a frame incomplete or inaccurately, e.g. if a video file hadn't finished opening by the time
|
||||
* of the render or a clip's cacher didn't have the requested frame available at the time of the render. If so,
|
||||
* the `texture_failed` variable of `params` will be set to **TRUE**. Check this after calling compose_sequence() and
|
||||
* if it is **TRUE**, compose_sequence() should be called again later to attempt another render (unless the Sequence
|
||||
* is being played, in which case just play the next frame rather than redrawing an old frame).
|
||||
*
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||||
* @param params
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||||
*
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||||
* A struct of parameters to use while rendering.
|
||||
*
|
||||
* @return A reference to the OpenGL texture resulting from the render. Will usually be equal to
|
||||
* ComposeSequenceParams::main_attachment unless it's rendering a nested sequence, in which case it'll be a reference
|
||||
* to one of the textures referenced by Clip::fbo. Can be used directly to draw the rendered frame.
|
||||
*/
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||||
GLuint compose_sequence(ComposeSequenceParams ¶ms);
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|
||||
/**
|
||||
* @brief Convenience wrapper function for compose_sequence() to render audio
|
||||
*
|
||||
* Much of the functionality provided (and parameters required) by compose_sequence() is only useful/necessary for
|
||||
* video rendering. For audio rendering, this function is easier to handle and will correctly set up
|
||||
* compose_sequence() to render audio without the cumbersome effort of setting up a ComposeSequenceParams object.
|
||||
*
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||||
* @param viewer
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||||
*
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||||
* The Viewer object calling this function
|
||||
*
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||||
* @param seq
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||||
*
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||||
* The Sequence whose audio to render.
|
||||
*
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||||
* @param playback_speed
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||||
*
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||||
* The current playback speed (controlled by Shuttle Left/Right)
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||||
*
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||||
* @param
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||||
*
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* Whether to wait for media to open or simply fail if the media is not yet open. This should usually be **FALSE**.
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*/
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void compose_audio(Viewer* viewer, Sequence *seq, int playback_speed, bool wait_for_mutexes);
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}
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}
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void UpdateOCIOGLState(const ComposeSequenceParams ¶ms);
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namespace olive {
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namespace rendering {
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extern GLfloat blit_vertices[];
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extern GLfloat blit_texcoords[];
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extern GLfloat flipped_blit_texcoords[];
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||||
void Blit(QOpenGLShaderProgram* pipeline, bool flipped = false, QMatrix4x4 matrix = QMatrix4x4());
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||||
GLuint OCIOBlit(QOpenGLShaderProgram *pipeline,
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||||
GLuint lut,
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||||
const FramebufferObject& fbo,
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||||
GLuint texture);
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||||
}
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||||
}
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||||
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||||
#endif // RENDERFUNCTIONS_H
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||||
/***
|
||||
|
||||
Olive - Non-Linear Video Editor
|
||||
Copyright (C) 2019 Olive Team
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
***/
|
||||
|
||||
#ifndef RENDERFUNCTIONS_H
|
||||
#define RENDERFUNCTIONS_H
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||||
|
||||
#include <QOpenGLContext>
|
||||
#include <QVector>
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||||
#include <QOpenGLShaderProgram>
|
||||
#include <OpenColorIO/OpenColorIO.h>
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||||
namespace OCIO = OCIO_NAMESPACE::v1;
|
||||
|
||||
#include "timeline/sequence.h"
|
||||
#include "nodes/oldeffectnode.h"
|
||||
#include "panels/viewer.h"
|
||||
|
||||
/**
|
||||
* @brief The ComposeSequenceParams struct
|
||||
*
|
||||
* Struct sent to the compose_sequence() function.
|
||||
*/
|
||||
struct ComposeSequenceParams {
|
||||
|
||||
/**
|
||||
* @brief Reference to the Viewer class that's calling compose_sequence()
|
||||
*
|
||||
* Primarily used for calling Viewer::play_wake() when appropriate.
|
||||
*/
|
||||
Viewer* viewer;
|
||||
|
||||
/**
|
||||
* @brief The OpenGL context to use while rendering.
|
||||
*
|
||||
* For video rendering, this must be a valid OpenGL context. For audio, this variable is never accessed.
|
||||
*
|
||||
* \see ComposeSequenceParams::video
|
||||
*/
|
||||
QOpenGLContext* ctx;
|
||||
|
||||
/**
|
||||
* @brief The OpenGL pipeline used for rendering
|
||||
*
|
||||
* \see olive::rendering::GetPipeline().
|
||||
*/
|
||||
QOpenGLShaderProgram* pipeline;
|
||||
|
||||
/**
|
||||
* @brief The sequence to compose
|
||||
*
|
||||
* In addition to clips, sequences also contain the playhead position so compose_sequence() knows which frame
|
||||
* to render.
|
||||
*/
|
||||
Sequence* seq;
|
||||
|
||||
/**
|
||||
* @brief Array to store the nested sequence hierarchy
|
||||
*
|
||||
* Should be left empty. This array gets passed around compose_sequence() as it calls itself recursively to
|
||||
* handle nested sequences.
|
||||
*/
|
||||
QVector<Clip*> nests;
|
||||
|
||||
/**
|
||||
* @brief Set compose mode to video or audio
|
||||
*
|
||||
* Accepts olive::kTypeVideo to render video, olive::kTypeAudio if this function should render audio.
|
||||
*/
|
||||
olive::TrackType type;
|
||||
|
||||
/**
|
||||
* @brief Set to the Effect whose gizmos were chosen to be drawn on screen
|
||||
*
|
||||
* The currently active Effect that compose_sequence() will update the gizmos of.
|
||||
*/
|
||||
OldEffectNode* gizmos;
|
||||
|
||||
/**
|
||||
* @brief A variable that compose_sequence() will set to **TRUE** if any of the clips couldn't be shown.
|
||||
*
|
||||
* A footage item or shader may not be ready at the time this frame is drawn. If compose_sequence() couldn't draw
|
||||
* any of the clips in the scene, this variable is set to **TRUE** indicating that the image rendered is a
|
||||
* "best effort", but not the actual image.
|
||||
*
|
||||
* This variable should be checked after compose_sequence() and a repaint should be triggered if it's **TRUE**.
|
||||
*
|
||||
* \note This variable is probably bad design and is a relic of an earlier rendering backend. There may be a better
|
||||
* way to communicate this information.
|
||||
*
|
||||
* Additionally, since
|
||||
* compose_sequence() for video will now always run in a separate thread anyway, there's no real issue with
|
||||
* stalling it to wait for footage to complete opening or whatever may be lagging behind. A possible side effect
|
||||
* of this though is that the preview may become less responsive if it's stuck trying to render one frame. With
|
||||
* the current system, the preview may show incomplete frames occasionally but at least it will show something.
|
||||
* This may be preferable. See ComposeSequenceParams::single_threaded for a similar function that could be
|
||||
* removed.
|
||||
*/
|
||||
bool texture_failed;
|
||||
|
||||
/**
|
||||
* @brief Run all cachers in the same thread that compose_sequence() is in
|
||||
*
|
||||
* Standard behavior is that all clips cache frames in their own thread and signals are sent between
|
||||
* compose_sequence() and the clip's cacher thread regarding which frames to display and cache without stalling
|
||||
* the compose_sequence() thread. Setting this to **TRUE** will run all cachers in the same thread creating a
|
||||
* technically more "perfect" connection between them that will also stall the compose_sequence() thread. Used
|
||||
* when rendering as timing isn't as important as creating output frames as quickly as possible.
|
||||
*
|
||||
* \note Exporting should probably be rewritten without this. While running all the cachers in one thread makes
|
||||
* it easier to synchronize everything, export performance could probably benefit from keeping them in separate
|
||||
* threads and syncing up with them. See ComposeSequenceParams::texture_failed for a similar function that could
|
||||
* be removed.
|
||||
*/
|
||||
bool wait_for_mutexes;
|
||||
|
||||
/**
|
||||
* @brief Set the current playback speed (adjusted with Shuttle Left/Right)
|
||||
*
|
||||
* Only used for audio rendering to determine how many samples to skip in order to play audio at the correct speed.
|
||||
*
|
||||
* \see ComposeSequenceParams::video
|
||||
*/
|
||||
int playback_speed;
|
||||
|
||||
/**
|
||||
* @brief Premultiply alpha shader
|
||||
*
|
||||
* Used only for video rendering. Never accessed with audio rendering.
|
||||
*
|
||||
* compose_sequence()'s internal composition
|
||||
* expects premultipled alpha, but it will pre-emptively multiply any footage that is not set as already
|
||||
* premultiplied (see Footage::alpha_is_premultiplied) using this shader. Must be compiled and linked beforehand.
|
||||
* See RenderThread::premultiply_program for how this is properly set up.
|
||||
*/
|
||||
QOpenGLShaderProgram* premultiply_program;
|
||||
|
||||
/**
|
||||
* @brief The OpenGL framebuffer object that the final texture to be shown is rendered to.
|
||||
*
|
||||
* Used only for video rendering. Never accessed with audio rendering.
|
||||
*
|
||||
* When compose_sequence() is rendering the final image, this framebuffer will be bound.
|
||||
*/
|
||||
const FramebufferObject* main_buffer;
|
||||
|
||||
/**
|
||||
* @brief Backend OpenGL framebuffer 1 used for further processing before rendering to main_buffer
|
||||
*
|
||||
* In some situations, compose_sequence() will do some processing through shaders that requires "ping-ponging"
|
||||
* between framebuffers. backend_buffer1 and backend_buffer2 are used for this purpose.
|
||||
*/
|
||||
const FramebufferObject* backend_buffer1;
|
||||
|
||||
/**
|
||||
* @brief Backend OpenGL framebuffer 2 used for further processing before rendering to main_buffer
|
||||
*
|
||||
* In some situations, compose_sequence() will do some processing through shaders that requires "ping-ponging"
|
||||
* between framebuffers. backend_buffer1 and backend_buffer2 are used for this purpose.
|
||||
*/
|
||||
const FramebufferObject* backend_buffer2;
|
||||
};
|
||||
|
||||
namespace olive {
|
||||
namespace rendering {
|
||||
/**
|
||||
* @brief Compose a frame of a given sequence
|
||||
*
|
||||
* For any given Sequence, this function will render the current frame indicated by Sequence::playhead. Will
|
||||
* automatically open and close clips (memory allocation and file handles) as necessary, communicate with the
|
||||
* Clip::cacher objects to retrieve upcoming frames and store them in memory, run Effect processing functions, and
|
||||
* finally composite all the currently active clips together into a final texture.
|
||||
*
|
||||
* Will sometimes render a frame incomplete or inaccurately, e.g. if a video file hadn't finished opening by the time
|
||||
* of the render or a clip's cacher didn't have the requested frame available at the time of the render. If so,
|
||||
* the `texture_failed` variable of `params` will be set to **TRUE**. Check this after calling compose_sequence() and
|
||||
* if it is **TRUE**, compose_sequence() should be called again later to attempt another render (unless the Sequence
|
||||
* is being played, in which case just play the next frame rather than redrawing an old frame).
|
||||
*
|
||||
* @param params
|
||||
*
|
||||
* A struct of parameters to use while rendering.
|
||||
*
|
||||
* @return A reference to the OpenGL texture resulting from the render. Will usually be equal to
|
||||
* ComposeSequenceParams::main_attachment unless it's rendering a nested sequence, in which case it'll be a reference
|
||||
* to one of the textures referenced by Clip::fbo. Can be used directly to draw the rendered frame.
|
||||
*/
|
||||
GLuint compose_sequence(ComposeSequenceParams ¶ms);
|
||||
|
||||
/**
|
||||
* @brief Convenience wrapper function for compose_sequence() to render audio
|
||||
*
|
||||
* Much of the functionality provided (and parameters required) by compose_sequence() is only useful/necessary for
|
||||
* video rendering. For audio rendering, this function is easier to handle and will correctly set up
|
||||
* compose_sequence() to render audio without the cumbersome effort of setting up a ComposeSequenceParams object.
|
||||
*
|
||||
* @param viewer
|
||||
*
|
||||
* The Viewer object calling this function
|
||||
*
|
||||
* @param seq
|
||||
*
|
||||
* The Sequence whose audio to render.
|
||||
*
|
||||
* @param playback_speed
|
||||
*
|
||||
* The current playback speed (controlled by Shuttle Left/Right)
|
||||
*
|
||||
* @param
|
||||
*
|
||||
* Whether to wait for media to open or simply fail if the media is not yet open. This should usually be **FALSE**.
|
||||
*/
|
||||
void compose_audio(Viewer* viewer, Sequence *seq, int playback_speed, bool wait_for_mutexes);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateOCIOGLState(const ComposeSequenceParams ¶ms);
|
||||
|
||||
namespace olive {
|
||||
namespace rendering {
|
||||
extern GLfloat blit_vertices[];
|
||||
extern GLfloat blit_texcoords[];
|
||||
extern GLfloat flipped_blit_texcoords[];
|
||||
void Blit(QOpenGLShaderProgram* pipeline, bool flipped = false, QMatrix4x4 matrix = QMatrix4x4());
|
||||
GLuint OCIOBlit(QOpenGLShaderProgram *pipeline,
|
||||
GLuint lut,
|
||||
const FramebufferObject& fbo,
|
||||
GLuint texture);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // RENDERFUNCTIONS_H
|
||||
|
||||
Reference in New Issue
Block a user