fix line endings
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@@ -1,50 +1,50 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef FRAMEBUFFEROBJECT_H
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#define FRAMEBUFFEROBJECT_H
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#include <QOpenGLContext>
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class FramebufferObject
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{
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public:
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FramebufferObject();
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~FramebufferObject();
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bool IsCreated();
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void Create(QOpenGLContext* ctx, int width, int height);
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void Destroy();
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const GLuint& buffer() const;
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const GLuint& texture() const;
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void BindBuffer() const;
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void ReleaseBuffer() const;
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void BindTexture() const;
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void ReleaseTexture() const;
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private:
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QOpenGLContext* ctx_;
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GLuint buffer_;
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GLuint texture_;
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};
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#endif // FRAMEBUFFEROBJECT_H
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef FRAMEBUFFEROBJECT_H
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#define FRAMEBUFFEROBJECT_H
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#include <QOpenGLContext>
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class FramebufferObject
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{
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public:
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FramebufferObject();
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~FramebufferObject();
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bool IsCreated();
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void Create(QOpenGLContext* ctx, int width, int height);
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void Destroy();
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const GLuint& buffer() const;
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const GLuint& texture() const;
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void BindBuffer() const;
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void ReleaseBuffer() const;
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void BindTexture() const;
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void ReleaseTexture() const;
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private:
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QOpenGLContext* ctx_;
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GLuint buffer_;
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GLuint texture_;
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};
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#endif // FRAMEBUFFEROBJECT_H
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