app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)

Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
This commit is contained in:
2026-07-26 22:43:21 +08:00
parent f95590e924
commit 0aa5879f35
256 changed files with 12357 additions and 4044 deletions
+11 -1
View File
@@ -21,6 +21,8 @@
#include "timetarget.h"
#include "oakengine/node.h"
namespace olive
{
@@ -73,7 +75,15 @@ TimeTargetObject::get_adjusted_time(Node *from, Node *to, const TimeRange &r,
return r;
}
return from->transform_time_to(r, to, dir, path_index_);
int64_t rin_num, rin_den, rout_num, rout_den;
oakengine_node_transform_time_to(
reinterpret_cast<OakEngineNode*>(from),
reinterpret_cast<OakEngineNode*>(to),
static_cast<int>(dir), path_index_,
r.in().numerator(), r.in().denominator(),
r.out().numerator(), r.out().denominator(),
&rin_num, &rin_den, &rout_num, &rout_den);
return TimeRange(Rational(rin_num, rin_den), Rational(rout_num, rout_den));
}
/*int TimeTargetObject::GetNumberOfPathAdjustments(Node* from, NodeParam::Type direction) const