app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
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@@ -25,6 +25,7 @@
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#include <QTimer>
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#include <QWidget>
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#include "engineeventbridge.h"
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#include "seekablewidget.h"
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#include "render/playbackcache.h"
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@@ -65,6 +66,10 @@ private:
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bool show_cache_status_;
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PlaybackCache *playback_cache_;
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EngineEventBridge *bridge_;
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int64_t cache_sub_invalidated_ = 0;
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int64_t cache_sub_validated_ = 0;
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};
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}
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