app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)

Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
This commit is contained in:
2026-07-26 22:43:21 +08:00
parent f95590e924
commit 0aa5879f35
256 changed files with 12357 additions and 4044 deletions
+9
View File
@@ -27,6 +27,7 @@
#include "widget/menu/menu.h"
#include "widget/timebased/timebasedviewselectionmanager.h"
#include "engineeventbridge.h"
namespace olive
{
@@ -169,6 +170,14 @@ private:
bool marker_editing_enabled_;
QVector<int64_t> marker_list_subs_;
bool marker_connects_done_ = false;
EngineEventBridge *bridge_ = nullptr;
int64_t workarea_range_sub_ = 0;
int64_t workarea_enabled_sub_ = 0;
QPolygon last_playhead_shape_;
private slots: