app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
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@@ -27,6 +27,7 @@
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#include "widget/menu/menu.h"
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#include "widget/timebased/timebasedviewselectionmanager.h"
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#include "engineeventbridge.h"
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namespace olive
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{
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@@ -169,6 +170,14 @@ private:
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bool marker_editing_enabled_;
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QVector<int64_t> marker_list_subs_;
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bool marker_connects_done_ = false;
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EngineEventBridge *bridge_ = nullptr;
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int64_t workarea_range_sub_ = 0;
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int64_t workarea_enabled_sub_ = 0;
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QPolygon last_playhead_shape_;
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private slots:
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