app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
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@@ -25,6 +25,7 @@
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#include <QPainter>
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#include "node/output/track/track.h"
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#include "oakengine/timeline.h"
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namespace olive
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{
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@@ -72,7 +73,8 @@ void TrackViewSplitter::handle_receiver(TrackViewSplitterHandle *h, int diff)
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int new_ele_sz = old_ele_sz + diff;
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// Limit by track minimum height
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new_ele_sz = qMax(new_ele_sz, Track::get_minimum_track_height_in_pixels());
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new_ele_sz = qMax(new_ele_sz,
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oakengine_track_height_internal_to_pixels(oakengine_track_height_minimum()));
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if (alignment_ == Qt::AlignBottom) {
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ele_id = count() - ele_id - 1;
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