app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)

Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
This commit is contained in:
2026-07-26 22:43:21 +08:00
parent f95590e924
commit 0aa5879f35
256 changed files with 12357 additions and 4044 deletions
@@ -25,6 +25,7 @@
#include <QPainter>
#include "node/output/track/track.h"
#include "oakengine/timeline.h"
namespace olive
{
@@ -72,7 +73,8 @@ void TrackViewSplitter::handle_receiver(TrackViewSplitterHandle *h, int diff)
int new_ele_sz = old_ele_sz + diff;
// Limit by track minimum height
new_ele_sz = qMax(new_ele_sz, Track::get_minimum_track_height_in_pixels());
new_ele_sz = qMax(new_ele_sz,
oakengine_track_height_internal_to_pixels(oakengine_track_height_minimum()));
if (alignment_ == Qt::AlignBottom) {
ele_id = count() - ele_id - 1;