app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
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@@ -142,7 +142,7 @@ void TimelineTool::get_ghost_data(Rational *earliest_point,
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}
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}
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void TimelineTool::insert_gaps_at_ghost_destination(olive::MultiUndoCommand *command)
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void TimelineTool::insert_gaps_at_ghost_destination(void *command)
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{
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Rational earliest_point, latest_point;
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