app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)

Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
This commit is contained in:
2026-07-26 22:43:21 +08:00
parent f95590e924
commit 0aa5879f35
256 changed files with 12357 additions and 4044 deletions
@@ -25,6 +25,7 @@
#include "node/block/clip/clip.h"
#include "render/audiowaveformcache.h"
#include "widget/timelinewidget/cliphandle.h"
namespace olive
{
@@ -35,16 +36,16 @@ namespace timeline_waveform_sync
bool get_waveform_sync_clip(Block *block, WaveformSyncClip *out)
{
ClipBlock *clip = dynamic_cast<ClipBlock *>(block);
if (!clip || !clip->waveform()) {
if (!clip || !clip_waveform(clip)) {
return false;
}
const TimeRange media_range = clip->media_range();
const TimeRange media_range = clip_media_range(clip);
if (media_range.length().isNull()) {
return false;
}
const AudioWaveformCache *waveform = clip->waveform();
const AudioWaveformCache *waveform = clip_waveform(clip);
if (waveform->get_parameters().sample_rate() <= 0) {
return false;
}