app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
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@@ -26,6 +26,7 @@
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#include "audio/audiovisualwaveform.h"
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#include "oakengine/node.h"
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namespace olive
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{
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@@ -34,7 +35,7 @@ const int TimeScaledObject::k_calculate_dimensions_padding = 10;
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TimeScaledObject::TimeScaledObject()
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: scale_(1.0)
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, min_scale_(0)
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, max_scale_(AudioVisualWaveform::k_maximum_sample_rate.to_double())
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, max_scale_(oakengine_audio_waveform_max_sample_rate())
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{
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}
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