app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)

Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
This commit is contained in:
2026-07-26 22:43:21 +08:00
parent f95590e924
commit 0aa5879f35
256 changed files with 12357 additions and 4044 deletions
+2 -1
View File
@@ -26,6 +26,7 @@
#include "audio/audiovisualwaveform.h"
#include "oakengine/node.h"
namespace olive
{
@@ -34,7 +35,7 @@ const int TimeScaledObject::k_calculate_dimensions_padding = 10;
TimeScaledObject::TimeScaledObject()
: scale_(1.0)
, min_scale_(0)
, max_scale_(AudioVisualWaveform::k_maximum_sample_rate.to_double())
, max_scale_(oakengine_audio_waveform_max_sample_rate())
{
}