app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)

Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
This commit is contained in:
2026-07-26 22:43:21 +08:00
parent f95590e924
commit 0aa5879f35
256 changed files with 12357 additions and 4044 deletions
+4 -1
View File
@@ -36,6 +36,7 @@
namespace olive
{
class EngineEventBridge;
class TimeRuler;
class TimeBasedWidget : public TimelineScaledWidget {
@@ -149,6 +150,8 @@ protected:
{
}
EngineEventBridge *bridge_ = nullptr;
virtual void ConnectNodeEvent(ViewerOutput *)
{
}
@@ -213,7 +216,7 @@ protected slots:
signals:
void timebase_changed(const Rational &);
void connected_node_changed(ViewerOutput *old, ViewerOutput *now);
void connected_node_changed(OakEngineNode *old, OakEngineNode *now);
protected slots:
virtual void SendCatchUpScrollEvent();