app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
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@@ -36,6 +36,7 @@
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namespace olive
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{
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class EngineEventBridge;
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class TimeRuler;
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class TimeBasedWidget : public TimelineScaledWidget {
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@@ -149,6 +150,8 @@ protected:
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{
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}
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EngineEventBridge *bridge_ = nullptr;
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virtual void ConnectNodeEvent(ViewerOutput *)
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{
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}
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@@ -213,7 +216,7 @@ protected slots:
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signals:
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void timebase_changed(const Rational &);
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void connected_node_changed(ViewerOutput *old, ViewerOutput *now);
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void connected_node_changed(OakEngineNode *old, OakEngineNode *now);
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protected slots:
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virtual void SendCatchUpScrollEvent();
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