app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
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@@ -23,6 +23,7 @@
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#define OAK_TIMELINEVIEWBASE_H
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#include <QGraphicsView>
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#include <cstdint>
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#include <vector>
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#include "core.h"
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@@ -146,6 +147,8 @@ private:
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double y_scale_;
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ViewerOutput *viewer_;
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int64_t viewer_sub_ = 0;
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};
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}
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