app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
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@@ -45,7 +45,7 @@ TaskView::TaskView(QWidget *parent)
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layout_->addStretch();
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}
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void TaskView::add_task(Task *t)
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void TaskView::add_task(OakEngineTask *t)
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{
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// Create TaskViewItem (UI representation of a Task) and connect it
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TaskViewItem *item = new TaskViewItem(t);
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@@ -54,12 +54,12 @@ void TaskView::add_task(Task *t)
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layout_->insertWidget(layout_->count() - 1, item);
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}
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void TaskView::task_failed(Task *t)
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void TaskView::task_failed(OakEngineTask *t)
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{
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items_.value(t)->failed();
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}
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void TaskView::remove_task(Task *t)
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void TaskView::remove_task(OakEngineTask *t)
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{
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items_.value(t)->deleteLater();
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items_.remove(t);
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