app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
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@@ -31,7 +31,7 @@
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#include <QVector3D>
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#include "common/qtutils.h"
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#include "config/config.h"
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#include "common/configwrapper.h"
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#include "node/node.h"
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namespace olive
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@@ -82,7 +82,7 @@ void WaveformScope::draw_scope(TexturePtr managed_tex, QVariant pipeline)
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// Set luma coefficients
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double luma_coeffs[3] = { 0.0f, 0.0f, 0.0f };
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color_manager()->get_default_luma_coefs(luma_coeffs);
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oakengine_color_manager_default_luma_coefs(color_manager(), luma_coeffs);
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job.insert(
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QStringLiteral("luma_coeffs"),
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NodeValue(NodeValue::k_vec3,
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