app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)

Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
This commit is contained in:
2026-07-26 22:43:21 +08:00
parent f95590e924
commit 0aa5879f35
256 changed files with 12357 additions and 4044 deletions
+2 -2
View File
@@ -60,7 +60,7 @@ void VectorscopeScope::draw_scope(TexturePtr managed_tex, QVariant pipeline)
NodeValue(NodeValue::k_vec2, QVector2D(width(), height())));
double luma_coeffs[3] = { 0.0f, 0.0f, 0.0f };
color_manager()->get_default_luma_coefs(luma_coeffs);
oakengine_color_manager_default_luma_coefs(color_manager(), luma_coeffs);
job.insert(
QStringLiteral("luma_coeffs"),
NodeValue(NodeValue::k_vec3,
@@ -139,7 +139,7 @@ void VectorscopeScope::draw_scope_software(QPainter &p, const QImage &image)
buf.fill(Qt::transparent);
double luma_coeffs[3] = { 0.0, 0.0, 0.0 };
color_manager()->get_default_luma_coefs(luma_coeffs);
oakengine_color_manager_default_luma_coefs(color_manager(), luma_coeffs);
const int src_w = image.width();
const int src_h = image.height();