app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)

Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
This commit is contained in:
2026-07-26 22:43:21 +08:00
parent f95590e924
commit 0aa5879f35
256 changed files with 12357 additions and 4044 deletions
+5 -1
View File
@@ -63,10 +63,14 @@ public:
return curved_edges_;
}
public slots:
public:
// Not slots: signatures use the engine C++ type Node*, which must not be
// exposed to MOC (it would pull Node::staticMetaObject across the ABI
// boundary). They are called directly, never used as connect() targets.
NodeViewContext *add_context(Node *node);
void remove_context(Node *node);
public slots:
/**
* @brief Set whether edges in this scene should be curved or not
*/