app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
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@@ -63,10 +63,14 @@ public:
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return curved_edges_;
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}
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public slots:
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public:
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// Not slots: signatures use the engine C++ type Node*, which must not be
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// exposed to MOC (it would pull Node::staticMetaObject across the ABI
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// boundary). They are called directly, never used as connect() targets.
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NodeViewContext *add_context(Node *node);
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void remove_context(Node *node);
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public slots:
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/**
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* @brief Set whether edges in this scene should be curved or not
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*/
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