app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)

Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
This commit is contained in:
2026-07-26 22:43:21 +08:00
parent f95590e924
commit 0aa5879f35
256 changed files with 12357 additions and 4044 deletions
@@ -35,14 +35,20 @@ NodeParamViewArrayWidget::NodeParamViewArrayWidget(Node *node,
: QWidget(parent)
, node_(node)
, input_(input)
, bridge_(new EngineEventBridge(this))
{
QHBoxLayout *layout = new QHBoxLayout(this);
count_lbl_ = new QLabel();
layout->addWidget(count_lbl_);
connect(node_, &Node::input_array_size_changed, this,
&NodeParamViewArrayWidget::update_counter);
bridge_->subscribe(reinterpret_cast<void *>(node_),
OAKENGINE_EVENT_NODE_INPUT_ARRAY_SIZE_CHANGED);
connect(bridge_, &EngineEventBridge::node_input_array_size_changed, this,
[this](OakEngineNode *, const QString &input, int old_size,
int new_size) {
update_counter(input, old_size, new_size);
});
update_counter(input_, 0, node_->input_array_size(input_));
}