app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
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@@ -28,6 +28,7 @@
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#include "panel/timeline/timeline.h"
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#include "window/mainwindow/mainwindow.h"
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#include "oakengine/undo.h"
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namespace olive
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{
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@@ -172,8 +173,8 @@ void MenuShared::add_items_for_new_menu(Menu *m)
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void MenuShared::add_items_for_edit_menu(Menu *m, bool for_clips)
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{
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m->addAction(Core::instance()->undo_stack()->GetUndoAction());
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m->addAction(Core::instance()->undo_stack()->GetRedoAction());
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m->addAction(reinterpret_cast<QAction*>(oakengine_undo_undo_action()));
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m->addAction(reinterpret_cast<QAction*>(oakengine_undo_redo_action()));
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m->addSeparator();
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