app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)

Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
This commit is contained in:
2026-07-26 22:43:21 +08:00
parent f95590e924
commit 0aa5879f35
256 changed files with 12357 additions and 4044 deletions
+3 -2
View File
@@ -28,6 +28,7 @@
#include "panel/timeline/timeline.h"
#include "window/mainwindow/mainwindow.h"
#include "oakengine/undo.h"
namespace olive
{
@@ -172,8 +173,8 @@ void MenuShared::add_items_for_new_menu(Menu *m)
void MenuShared::add_items_for_edit_menu(Menu *m, bool for_clips)
{
m->addAction(Core::instance()->undo_stack()->GetUndoAction());
m->addAction(Core::instance()->undo_stack()->GetRedoAction());
m->addAction(reinterpret_cast<QAction*>(oakengine_undo_undo_action()));
m->addAction(reinterpret_cast<QAction*>(oakengine_undo_redo_action()));
m->addSeparator();