app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)

Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
This commit is contained in:
2026-07-26 22:43:21 +08:00
parent f95590e924
commit 0aa5879f35
256 changed files with 12357 additions and 4044 deletions
+4 -1
View File
@@ -62,7 +62,10 @@ public:
virtual bool paste() override;
public slots:
public:
// Not a slot: signature uses the engine C++ type Node*, which must not be
// exposed to MOC (it would pull Node::staticMetaObject across the ABI
// boundary). All connections use new-style member-function syntax.
void set_nodes(const QVector<Node *> &nodes);
protected: