app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)

Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
This commit is contained in:
2026-07-26 22:43:21 +08:00
parent f95590e924
commit 0aa5879f35
256 changed files with 12357 additions and 4044 deletions
+2 -1
View File
@@ -30,6 +30,7 @@
#include "core.h"
#include "common/qtutils.h"
#include "node/node.h"
#include "common/nodevaluehandle.h"
#include "oakengine/node.h"
#include "widget/timeruler/timeruler.h"
@@ -275,7 +276,7 @@ void CurveWidget::connect_input_internal(Node *node, const QString &input,
{
NodeInput input_ref(node, input, element);
int track_count =
NodeValue::get_number_of_keyframe_tracks(input_ref.get_data_type());
oakengine_node_value_keyframe_track_count(node_value_type_to_c(input_ref.get_data_type()));
for (int i = 0; i < track_count; i++) {
NodeKeyframeTrackReference track_ref(input_ref, i);
view_->connect_input(track_ref);