app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
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@@ -30,6 +30,7 @@
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#include "core.h"
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#include "common/qtutils.h"
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#include "node/node.h"
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#include "common/nodevaluehandle.h"
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#include "oakengine/node.h"
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#include "widget/timeruler/timeruler.h"
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@@ -275,7 +276,7 @@ void CurveWidget::connect_input_internal(Node *node, const QString &input,
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{
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NodeInput input_ref(node, input, element);
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int track_count =
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NodeValue::get_number_of_keyframe_tracks(input_ref.get_data_type());
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oakengine_node_value_keyframe_track_count(node_value_type_to_c(input_ref.get_data_type()));
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for (int i = 0; i < track_count; i++) {
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NodeKeyframeTrackReference track_ref(input_ref, i);
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view_->connect_input(track_ref);
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