app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
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@@ -78,7 +78,7 @@ protected:
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virtual void keyframe_drag_start(QMouseEvent *event) override;
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virtual void keyframe_drag_move(QMouseEvent *event, QString &tip) override;
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virtual void keyframe_drag_release(QMouseEvent *event,
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MultiUndoCommand *command) override;
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void *command) override;
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private:
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void zoom_to_fit_internal(bool selected_only);
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