app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
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@@ -171,13 +171,13 @@ void TimelinePanel::rename_selected()
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}
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void TimelinePanel::insert_footage_at_playhead(
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const QVector<ViewerOutput *> &footage)
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const QVector<OakEngineNode *> &footage)
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{
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timeline_widget()->insert_footage_at_playhead(footage);
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}
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void TimelinePanel::overwrite_footage_at_playhead(
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const QVector<ViewerOutput *> &footage)
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const QVector<OakEngineNode *> &footage)
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{
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timeline_widget()->overwrite_footage_at_playhead(footage);
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}
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