app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)

Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
This commit is contained in:
2026-07-26 22:43:21 +08:00
parent f95590e924
commit 0aa5879f35
256 changed files with 12357 additions and 4044 deletions
+2 -2
View File
@@ -171,13 +171,13 @@ void TimelinePanel::rename_selected()
}
void TimelinePanel::insert_footage_at_playhead(
const QVector<ViewerOutput *> &footage)
const QVector<OakEngineNode *> &footage)
{
timeline_widget()->insert_footage_at_playhead(footage);
}
void TimelinePanel::overwrite_footage_at_playhead(
const QVector<ViewerOutput *> &footage)
const QVector<OakEngineNode *> &footage)
{
timeline_widget()->overwrite_footage_at_playhead(footage);
}