app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
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@@ -33,7 +33,10 @@ class NodeTablePanel : public TimeBasedPanel {
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public:
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NodeTablePanel();
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public slots:
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public:
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// Not slots: signatures use the engine C++ type Node*, which must not be
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// exposed to MOC (it would pull Node::staticMetaObject across the ABI
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// boundary). All connections use new-style member-function syntax.
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void select_nodes(const QVector<Node *> &nodes)
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{
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static_cast<NodeTableWidget *>(get_time_based_widget())->select_nodes(nodes);
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