app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
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@@ -134,7 +134,7 @@ void ScopePanel::set_reference_buffer(TexturePtr frame)
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waveform_view_->set_buffer(frame);
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}
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void ScopePanel::set_color_manager(ColorManager *manager)
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void ScopePanel::set_color_manager(OakEngineColorManager *manager)
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{
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histogram_->connect_color_manager(manager);
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vectorscope_->connect_color_manager(manager);
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