app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)

Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
This commit is contained in:
2026-07-26 22:43:21 +08:00
parent f95590e924
commit 0aa5879f35
256 changed files with 12357 additions and 4044 deletions
+1 -1
View File
@@ -134,7 +134,7 @@ void ScopePanel::set_reference_buffer(TexturePtr frame)
waveform_view_->set_buffer(frame);
}
void ScopePanel::set_color_manager(ColorManager *manager)
void ScopePanel::set_color_manager(OakEngineColorManager *manager)
{
histogram_->connect_color_manager(manager);
vectorscope_->connect_color_manager(manager);