app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)

Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
This commit is contained in:
2026-07-26 22:43:21 +08:00
parent f95590e924
commit 0aa5879f35
256 changed files with 12357 additions and 4044 deletions
+9 -3
View File
@@ -50,7 +50,8 @@ public:
}
public slots:
void set_selected_nodes(const QVector<Node::ContextPair> &nodes)
void set_selected_nodes(
const QVector<QPair<OakEngineNode *, OakEngineNode *>> &nodes)
{
get_param_view()->set_selected_nodes(nodes, false);
}
@@ -61,12 +62,17 @@ public slots:
virtual void deselect_all() override;
public:
// Not a slot: signature uses the engine C++ type Node*, which must not be
// exposed to MOC (it would pull Node::staticMetaObject across the ABI
// boundary). All connections use new-style member-function syntax.
void set_contexts(const QVector<Node *> &contexts);
signals:
void focused_node_changed(Node *n);
void focused_node_changed(OakEngineNode *n);
void selected_nodes_changed(const QVector<Node::ContextPair> &nodes);
void selected_nodes_changed(
const QVector<QPair<OakEngineNode *, OakEngineNode *>> &nodes);
void request_viewer_to_start_editing_text();