app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
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@@ -50,7 +50,8 @@ public:
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}
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public slots:
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void set_selected_nodes(const QVector<Node::ContextPair> &nodes)
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void set_selected_nodes(
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const QVector<QPair<OakEngineNode *, OakEngineNode *>> &nodes)
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{
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get_param_view()->set_selected_nodes(nodes, false);
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}
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@@ -61,12 +62,17 @@ public slots:
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virtual void deselect_all() override;
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public:
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// Not a slot: signature uses the engine C++ type Node*, which must not be
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// exposed to MOC (it would pull Node::staticMetaObject across the ABI
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// boundary). All connections use new-style member-function syntax.
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void set_contexts(const QVector<Node *> &contexts);
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signals:
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void focused_node_changed(Node *n);
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void focused_node_changed(OakEngineNode *n);
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void selected_nodes_changed(const QVector<Node::ContextPair> &nodes);
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void selected_nodes_changed(
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const QVector<QPair<OakEngineNode *, OakEngineNode *>> &nodes);
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void request_viewer_to_start_editing_text();
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