app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
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+10
-7
@@ -25,6 +25,8 @@
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#include "panel/panel.h"
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#include "widget/nodeview/nodewidget.h"
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struct OakEngineNode;
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namespace olive
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{
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@@ -117,21 +119,22 @@ public:
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}
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public slots:
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void select(const QVector<Node::ContextPair> &p)
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void select(
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const QVector<QPair<OakEngineNode *, OakEngineNode *>> &p)
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{
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node_widget_->view()->select(p, true);
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}
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signals:
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void nodes_selected(const QVector<Node *> &nodes);
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void nodes_selected(const QVector<OakEngineNode *> &nodes);
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void nodes_deselected(const QVector<Node *> &nodes);
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void nodes_deselected(const QVector<OakEngineNode *> &nodes);
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void node_selection_changed(const QVector<Node *> &nodes);
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void
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node_selection_changed_with_contexts(const QVector<Node::ContextPair> &nodes);
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void node_selection_changed(const QVector<OakEngineNode *> &nodes);
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void node_selection_changed_with_contexts(
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const QVector<QPair<OakEngineNode *, OakEngineNode *>> &nodes);
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void node_group_opened(NodeGroup *group);
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void node_group_opened(OakEngineNode *group);
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void node_group_closed();
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