app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)

Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
This commit is contained in:
2026-07-26 22:43:21 +08:00
parent f95590e924
commit 0aa5879f35
256 changed files with 12357 additions and 4044 deletions
+10 -7
View File
@@ -25,6 +25,8 @@
#include "panel/panel.h"
#include "widget/nodeview/nodewidget.h"
struct OakEngineNode;
namespace olive
{
@@ -117,21 +119,22 @@ public:
}
public slots:
void select(const QVector<Node::ContextPair> &p)
void select(
const QVector<QPair<OakEngineNode *, OakEngineNode *>> &p)
{
node_widget_->view()->select(p, true);
}
signals:
void nodes_selected(const QVector<Node *> &nodes);
void nodes_selected(const QVector<OakEngineNode *> &nodes);
void nodes_deselected(const QVector<Node *> &nodes);
void nodes_deselected(const QVector<OakEngineNode *> &nodes);
void node_selection_changed(const QVector<Node *> &nodes);
void
node_selection_changed_with_contexts(const QVector<Node::ContextPair> &nodes);
void node_selection_changed(const QVector<OakEngineNode *> &nodes);
void node_selection_changed_with_contexts(
const QVector<QPair<OakEngineNode *, OakEngineNode *>> &nodes);
void node_group_opened(NodeGroup *group);
void node_group_opened(OakEngineNode *group);
void node_group_closed();