app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
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@@ -30,11 +30,12 @@
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#include <QSplitter>
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#include <QVBoxLayout>
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#include "config/config.h"
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#include "common/configwrapper.h"
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#include "common/qtutils.h"
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#include "dialog/msgbox.h"
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#include "oakengine/node.h"
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#include "oakengine/timeline.h"
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#include "oakengine/videoparams.h"
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namespace olive
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{
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@@ -114,7 +115,7 @@ void SequenceDialog::accept()
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return;
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}
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if (!VideoParams::format_is_float(
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if (!oakengine_video_params_format_is_float(
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parameter_tab_->get_selected_preview_format()) &&
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!OAK_CONFIG("PreviewNonFloatDontAskAgain").toBool()) {
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QMessageBox b(this);
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