app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)

Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
This commit is contained in:
2026-07-26 22:43:21 +08:00
parent f95590e924
commit 0aa5879f35
256 changed files with 12357 additions and 4044 deletions
+3 -2
View File
@@ -30,11 +30,12 @@
#include <QSplitter>
#include <QVBoxLayout>
#include "config/config.h"
#include "common/configwrapper.h"
#include "common/qtutils.h"
#include "dialog/msgbox.h"
#include "oakengine/node.h"
#include "oakengine/timeline.h"
#include "oakengine/videoparams.h"
namespace olive
{
@@ -114,7 +115,7 @@ void SequenceDialog::accept()
return;
}
if (!VideoParams::format_is_float(
if (!oakengine_video_params_format_is_float(
parameter_tab_->get_selected_preview_format()) &&
!OAK_CONFIG("PreviewNonFloatDontAskAgain").toBool()) {
QMessageBox b(this);