app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
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@@ -25,7 +25,6 @@
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#include <QComboBox>
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#include <QWidgetAction>
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#include "codec/exportformat.h"
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#include "node/output/track/track.h"
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#include "widget/menu/menu.h"
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@@ -48,7 +47,7 @@ public:
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{
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}
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ExportFormat::Format get_format() const
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int get_format() const
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{
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return current_;
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}
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@@ -56,10 +55,10 @@ public:
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void showPopup();
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signals:
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void format_changed(ExportFormat::Format fmt);
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void format_changed(int fmt);
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public slots:
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void set_format(ExportFormat::Format fmt);
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void set_format(int fmt);
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private slots:
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void handle_index_change(QAction *a);
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@@ -71,7 +70,7 @@ private:
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Menu *custom_menu_;
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ExportFormat::Format current_ = ExportFormat::k_format_count;
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int current_ = -1; // was ExportFormat::k_format_count
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};
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}
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