app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
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@@ -100,9 +100,9 @@ public:
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H264Section(QWidget *parent = nullptr);
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H264Section(int default_crf, QWidget *parent);
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virtual void add_opts(EncodingParams *params) override;
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virtual void add_opts(OakEngineEncodingParams *params) override;
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virtual void set_opts(const EncodingParams *p) override;
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virtual void set_opts(const OakEngineEncodingParams *p) override;
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private:
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QStackedWidget *compression_method_stack_;
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