app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
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@@ -24,7 +24,7 @@
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#include <QWidget>
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#include "codec/encoder.h"
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#include "oakengine/encoding.h"
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namespace olive
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{
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@@ -34,12 +34,12 @@ class CodecSection : public QWidget {
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public:
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CodecSection(QWidget *parent = nullptr);
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virtual void add_opts(EncodingParams *params)
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virtual void add_opts(OakEngineEncodingParams *params)
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{
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Q_UNUSED(params)
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}
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virtual void set_opts(const EncodingParams *p)
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virtual void set_opts(const OakEngineEncodingParams *p)
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{
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Q_UNUSED(p)
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}
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