app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)

Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
This commit is contained in:
2026-07-26 22:43:21 +08:00
parent f95590e924
commit 0aa5879f35
256 changed files with 12357 additions and 4044 deletions
+3 -3
View File
@@ -24,7 +24,7 @@
#include <QWidget>
#include "codec/encoder.h"
#include "oakengine/encoding.h"
namespace olive
{
@@ -34,12 +34,12 @@ class CodecSection : public QWidget {
public:
CodecSection(QWidget *parent = nullptr);
virtual void add_opts(EncodingParams *params)
virtual void add_opts(OakEngineEncodingParams *params)
{
Q_UNUSED(params)
}
virtual void set_opts(const EncodingParams *p)
virtual void set_opts(const OakEngineEncodingParams *p)
{
Q_UNUSED(p)
}