various improvements to import process and project management
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@@ -57,10 +57,13 @@ bool olive::ProbeMedia(Footage *f)
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// TODO Some way of "attaching" the Footage to the Decoder without having to iterate through Decoders again at
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// render time?
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f->set_ready(true);
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f->set_status(Footage::kReady);
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return true;
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}
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}
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// We aren't able to use this Footage
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f->set_status(Footage::kInvalid);
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return false;
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}
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