fleshed out node edges
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "edge.h"
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NodeEdge::NodeEdge(NodeOutput *output, NodeInput *input) :
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output_(output),
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input_(input)
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{
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}
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NodeOutput *NodeEdge::output()
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{
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return output_;
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}
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NodeInput *NodeEdge::input()
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{
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return input_;
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}
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