implemented audio decoder and some of the audio node functionality
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@@ -52,7 +52,14 @@ int AudioRenderingParams::time_to_bytes(const rational &time) const
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{
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Q_ASSERT(is_valid());
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return qFloor(time.toDouble() * sample_rate()) * channel_count() * bytes_per_sample();
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return qFloor(time.toDouble() * sample_rate()) * channel_count() * bytes_per_sample_per_channel();
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}
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int AudioRenderingParams::samples_to_bytes(const int &samples) const
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{
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Q_ASSERT(is_valid());
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return samples * channel_count() * bytes_per_sample_per_channel();
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}
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int AudioRenderingParams::channel_count() const
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@@ -60,7 +67,7 @@ int AudioRenderingParams::channel_count() const
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return av_get_channel_layout_nb_channels(channel_layout());
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}
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int AudioRenderingParams::bytes_per_sample() const
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int AudioRenderingParams::bytes_per_sample_per_channel() const
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{
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switch (format_) {
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case olive::SAMPLE_FMT_U8:
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@@ -83,7 +90,7 @@ int AudioRenderingParams::bytes_per_sample() const
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int AudioRenderingParams::bits_per_sample() const
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{
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return bytes_per_sample() * 8;
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return bytes_per_sample_per_channel() * 8;
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}
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bool AudioRenderingParams::is_valid() const
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