implemented audio decoder and some of the audio node functionality
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@@ -35,7 +35,7 @@ void MediaInput::Release()
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decoder_ = nullptr;
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}
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StreamPtr MediaInput::Footage()
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StreamPtr MediaInput::footage()
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{
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return footage_input_->get_value(0).value<StreamPtr>();
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}
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@@ -52,7 +52,7 @@ bool MediaInput::SetupDecoder()
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}
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// Get currently selected Footage
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StreamPtr stream = Footage();
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StreamPtr stream = footage();
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// If no footage is selected, return nothing
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if (stream == nullptr) {
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