miscellaneous shader changes
Since sequence resolution is provided to the nodes now, it no longer needs to be a global in the shaders Removed some unused shaders Added default params to ShaderCode to allow skipping types that aren't used
This commit is contained in:
@@ -27,7 +27,7 @@ namespace olive {
|
||||
|
||||
class ShaderCode {
|
||||
public:
|
||||
ShaderCode(const QString& frag_code, const QString& vert_code) :
|
||||
ShaderCode(const QString& frag_code = QString(), const QString& vert_code = QString()) :
|
||||
frag_code_(frag_code),
|
||||
vert_code_(vert_code)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user