miscellaneous shader changes

Since sequence resolution is provided to the nodes now, it no longer needs to be a global in the shaders
Removed some unused shaders
Added default params to ShaderCode to allow skipping types that aren't used
This commit is contained in:
itsmattkc
2020-11-22 10:31:37 +11:00
parent b9e0bfb679
commit 065fc9e10e
14 changed files with 81 additions and 140 deletions
+1 -1
View File
@@ -27,7 +27,7 @@ namespace olive {
class ShaderCode {
public:
ShaderCode(const QString& frag_code, const QString& vert_code) :
ShaderCode(const QString& frag_code = QString(), const QString& vert_code = QString()) :
frag_code_(frag_code),
vert_code_(vert_code)
{