miscellaneous shader changes

Since sequence resolution is provided to the nodes now, it no longer needs to be a global in the shaders
Removed some unused shaders
Added default params to ShaderCode to allow skipping types that aren't used
This commit is contained in:
itsmattkc
2020-11-22 10:31:37 +11:00
parent b9e0bfb679
commit 065fc9e10e
14 changed files with 81 additions and 140 deletions
+1 -1
View File
@@ -77,7 +77,7 @@ ShaderCode SolidGenerator::GetShaderCode(const QString &shader_id) const
{
Q_UNUSED(shader_id)
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/solid.frag"), QString());
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/solid.frag"));
}
}