miscellaneous shader changes
Since sequence resolution is provided to the nodes now, it no longer needs to be a global in the shaders Removed some unused shaders Added default params to ShaderCode to allow skipping types that aren't used
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@@ -77,7 +77,7 @@ ShaderCode SolidGenerator::GetShaderCode(const QString &shader_id) const
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{
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Q_UNUSED(shader_id)
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return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/solid.frag"), QString());
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return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/solid.frag"));
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}
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}
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