reimplemented opacity without blending modes
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@@ -10,6 +10,7 @@
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#include "debug.h"
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Config config;
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RuntimeConfig runtime_config;
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Config::Config()
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: saved_layout(false),
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@@ -262,3 +263,8 @@ void Config::save(QString path) {
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stream.writeEndDocument(); // doc
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f.close();
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}
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RuntimeConfig::RuntimeConfig() :
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shaders_are_enabled(true),
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disable_blending(false)
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{}
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