Refactoring names of ui components

Changed names of ui componentes in effectcontrols
This commit is contained in:
Phillip Thomas
2018-12-27 12:25:32 +01:00
parent fabb7ab6b0
commit 06137cb860
3 changed files with 24 additions and 23 deletions
+7 -7
View File
@@ -40,7 +40,7 @@ EffectControls::EffectControls(QWidget *parent) :
ui->effects_area->header = ui->headers;
ui->keyframeView->header = ui->headers;
ui->label_2->setVisible(false);
ui->lblMultipleClipsSelected->setVisible(false);
connect(ui->horizontalScrollBar, SIGNAL(valueChanged(int)), ui->headers, SLOT(set_scroll(int)));
connect(ui->horizontalScrollBar, SIGNAL(resize_move(double)), ui->keyframeView, SLOT(resize_move(double)));
@@ -215,7 +215,7 @@ void EffectControls::clear_effects(bool clear_cache) {
item->widget()->setParent(NULL);
disconnect(static_cast<CollapsibleWidget*>(item->widget()), SIGNAL(deselect_others(QWidget*)), this, SLOT(deselect_all_effects(QWidget*)));
}
ui->label_2->setVisible(false);
ui->lblMultipleClipsSelected->setVisible(false);
ui->vcontainer->setVisible(false);
ui->acontainer->setVisible(false);
ui->headers->setVisible(false);
@@ -243,7 +243,7 @@ void EffectControls::open_effect(QVBoxLayout* layout, Effect* e) {
}
void EffectControls::load_effects() {
ui->label_2->setVisible(multiple);
ui->lblMultipleClipsSelected->setVisible(multiple);
if (!multiple) {
// load in new clips
@@ -315,19 +315,19 @@ void EffectControls::set_clips(QVector<int>& clips, int m) {
load_effects();
}
void EffectControls::on_add_video_effect_button_clicked() {
void EffectControls::on_btnAddVideoEffect_clicked() {
show_effect_menu(EFFECT_TYPE_EFFECT, EFFECT_TYPE_VIDEO);
}
void EffectControls::on_add_audio_effect_button_clicked() {
void EffectControls::on_btnAddAudioEffect_clicked() {
show_effect_menu(EFFECT_TYPE_EFFECT, EFFECT_TYPE_AUDIO);
}
void EffectControls::on_add_video_transition_button_clicked() {
void EffectControls::on_btnAddVideoTransition_clicked() {
show_effect_menu(EFFECT_TYPE_TRANSITION, EFFECT_TYPE_VIDEO);
}
void EffectControls::on_add_audio_transition_button_clicked() {
void EffectControls::on_btnAddAudioTransition_clicked() {
show_effect_menu(EFFECT_TYPE_TRANSITION, EFFECT_TYPE_AUDIO);
}