work towards exports working on threaded gl
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-1
@@ -29,6 +29,7 @@ bool audio_scrub = false;
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QMutex audio_write_lock;
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QAudioInput* audio_input = nullptr;
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QFile output_recording;
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bool audio_rendering = false;
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bool recording = false;
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qint8 audio_ibuffer[audio_ibuffer_size];
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@@ -110,7 +111,7 @@ void clear_audio_ibuffer() {
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}
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int current_audio_freq() {
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return rendering ? sequence->audio_frequency : audio_output->format().sampleRate();
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return audio_rendering ? sequence->audio_frequency : audio_output->format().sampleRate();
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}
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int get_buffer_offset_from_frame(double framerate, long frame) {
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