remove hashtraverser
This commit is contained in:
@@ -38,8 +38,6 @@ set(OLIVE_SOURCES
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node/globals.h
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node/graph.cpp
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node/graph.h
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node/hashtraverser.cpp
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node/hashtraverser.h
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node/inputdragger.cpp
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node/inputdragger.h
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node/inputimmediate.cpp
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@@ -1,158 +0,0 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "hashtraverser.h"
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#include <QUuid>
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#include "common/filefunctions.h"
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namespace olive {
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#define super NodeTraverser
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HashTraverser::HashTraverser() :
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hash_(QCryptographicHash::Sha1) // Appears to be the fastest hashing algorithm
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{
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}
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QByteArray HashTraverser::GetHash(const Node *node, const Node::ValueHint &hint, const VideoParams ¶ms, const TimeRange &range)
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{
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// Reset hash
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hash_.reset();
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texture_ids_.clear();
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// Set params throughout traverser
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SetCacheVideoParams(params);
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// Embed video parameters into this hash
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Hash(params.effective_width());
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Hash(params.effective_height());
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Hash(params.format());
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Hash(params.interlacing());
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//Hash(reference);
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// Our overrides will generate a hash from this
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NodeValueTable table = GenerateTable(node, hint, range);
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NodeValue final_value = GenerateRowValueElement(hint, NodeValue::kTexture, &table);
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HashNodeValue(final_value);
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// Return the hash
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return hash_.result();
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}
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void HashTraverser::ProcessVideoFootage(TexturePtr destination, const FootageJob &stream, const rational &input_time)
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{
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Hash(FileFunctions::GetUniqueFileIdentifier(stream.filename()));
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Hash(stream.loop_mode());
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Hash(stream.video_params().stream_index());
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Hash(stream.video_params().colorspace());
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Hash(stream.video_params().premultiplied_alpha());
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Hash(GetCacheVideoParams().divider());
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Hash(stream.video_params().video_type() == VideoParams::kVideoTypeStill ? 0 : input_time);
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Hash(stream.video_params().video_type());
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texture_ids_.insert(destination.get(), hash_.result());
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}
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void HashTraverser::ProcessAudioFootage(SampleBuffer &destination, const FootageJob &stream, const TimeRange &input_time)
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{
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}
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void HashTraverser::ProcessShader(TexturePtr destination, const Node *node, const TimeRange &range, const ShaderJob &job)
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{
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HashGenerateJob(node, &job);
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Hash(job.GetShaderID());
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Hash(job.GetIterativeInput());
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Hash(job.GetIterationCount());
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for (auto it=job.GetInterpolationMap().cbegin(); it!=job.GetInterpolationMap().cend(); it++) {
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Hash(it.key());
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Hash(it.value());
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}
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texture_ids_.insert(destination.get(), hash_.result());
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}
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void HashTraverser::ProcessColorTransform(TexturePtr destination, const Node *node, const ColorTransformJob &job)
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{
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Hash(job.GetColorProcessor()->id());
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texture_ids_.insert(destination.get(), hash_.result());
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}
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void HashTraverser::ProcessSamples(SampleBuffer &destination, const Node *node, const TimeRange &range, const SampleJob &job)
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{
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}
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void HashTraverser::ProcessFrameGeneration(TexturePtr destination, const Node *node, const GenerateJob &job)
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{
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HashGenerateJob(node, &job);
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texture_ids_.insert(destination.get(), hash_.result());
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}
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void HashTraverser::HashGenerateJob(const Node *node, const GenerateJob *job)
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{
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Hash(node->id());
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Hash(job->GetAlphaChannelRequired());
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for (auto it=job->GetValues().cbegin(); it!=job->GetValues().cend(); it++) {
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Hash(it.key());
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HashNodeValue(it.value());
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}
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}
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void HashTraverser::Hash(const QByteArray &array)
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{
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hash_.addData(array);
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}
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void HashTraverser::Hash(const QString &string)
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{
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hash_.addData(string.toUtf8());
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}
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void HashTraverser::HashNodeValue(const NodeValue &value)
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{
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NodeValue::Type value_type = value.type();
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if (value_type == NodeValue::kSamples || value_type == NodeValue::kTexture) {
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QByteArray id_for_buffer;
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if (value_type == NodeValue::kTexture) {
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TexturePtr texture = value.toTexture();
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id_for_buffer = texture_ids_.value(texture.get());
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}
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if (!id_for_buffer.isEmpty()) {
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Hash(id_for_buffer);
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}
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} else {
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Hash(NodeValue::ValueToBytes(value));
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}
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}
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template<typename T>
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void HashTraverser::Hash(T value)
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{
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hash_.addData(reinterpret_cast<const char*>(&value), sizeof(value));
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}
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}
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@@ -1,70 +0,0 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef HASHTRAVERSER_H
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#define HASHTRAVERSER_H
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#include "traverser.h"
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namespace olive {
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class HashTraverser : public NodeTraverser
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{
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public:
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HashTraverser();
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QByteArray GetHash(const Node *node, const Node::ValueHint &hint, const VideoParams ¶ms, const TimeRange &range);
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protected:
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virtual void ProcessVideoFootage(TexturePtr destination, const FootageJob &stream, const rational &input_time) override;
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virtual void ProcessAudioFootage(SampleBuffer &destination, const FootageJob &stream, const TimeRange &input_time) override;
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virtual void ProcessShader(TexturePtr destination, const Node *node, const TimeRange &range, const ShaderJob& job) override;
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virtual void ProcessColorTransform(TexturePtr destination, const Node *node, const ColorTransformJob& job) override;
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virtual void ProcessSamples(SampleBuffer &destination, const Node *node, const TimeRange &range, const SampleJob &job) override;
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virtual void ProcessFrameGeneration(TexturePtr destination, const Node *node, const GenerateJob& job) override;
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private:
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void HashGenerateJob(const Node *node, const GenerateJob *job);
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void HashFootageJob();
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template <typename T>
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void Hash(T value);
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void Hash(const QByteArray &array);
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void Hash(const QString &string);
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void HashNodeValue(const NodeValue &value);
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QCryptographicHash hash_;
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QHash<void*, QByteArray> texture_ids_;
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};
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}
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#endif // HASHTRAVERSER_H
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@@ -92,54 +92,6 @@ QString NodeValue::ValueToString(Type data_type, const QVariant &value, bool val
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}
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}
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template<typename T>
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QByteArray ValueToBytesInternal(const QVariant &v)
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{
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QByteArray bytes;
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int size_of_type = sizeof(T);
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bytes.resize(size_of_type);
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T raw_val = v.value<T>();
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memcpy(bytes.data(), &raw_val, static_cast<size_t>(size_of_type));
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return bytes;
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}
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QByteArray NodeValue::ValueToBytes(NodeValue::Type type, const QVariant &value)
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{
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switch (type) {
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case kInt: return ValueToBytesInternal<int64_t>(value);
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case kFloat: return ValueToBytesInternal<double>(value);
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case kColor: return ValueToBytesInternal<Color>(value);
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case kText: return value.toString().toUtf8();
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case kBoolean: return ValueToBytesInternal<bool>(value);
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case kFont: return value.toString().toUtf8();
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case kFile: return value.toString().toUtf8();
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case kMatrix: return ValueToBytesInternal<QMatrix4x4>(value);
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case kRational: return ValueToBytesInternal<rational>(value);
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case kVec2: return ValueToBytesInternal<QVector2D>(value);
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case kVec3: return ValueToBytesInternal<QVector3D>(value);
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case kVec4: return ValueToBytesInternal<QVector4D>(value);
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case kCombo: return ValueToBytesInternal<int>(value);
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case kBezier: return ValueToBytesInternal<Bezier>(value);
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case kVideoParams:
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return value.value<VideoParams>().toBytes();
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case kAudioParams:
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return value.value<AudioParams>().toBytes();
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// These types have no persistent input
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case kNone:
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case kTexture:
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case kSamples:
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case kDataTypeCount:
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break;
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}
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return QByteArray();
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}
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QVector<QVariant> NodeValue::split_normal_value_into_track_values(Type type, const QVariant &value)
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{
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QVector<QVariant> vals(get_number_of_keyframe_tracks(type));
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@@ -257,15 +257,6 @@ public:
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static QVariant StringToValue(Type data_type, const QString &string, bool value_is_a_key_track);
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/**
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* @brief Convert a value from a NodeParam into bytes
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*/
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static QByteArray ValueToBytes(Type type, const QVariant& value);
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static QByteArray ValueToBytes(const NodeValue &value)
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{
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return ValueToBytes(value.type(), value.data_);
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}
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static QVector<QVariant> split_normal_value_into_track_values(Type type, const QVariant &value);
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static QVariant combine_track_values_into_normal_value(Type type, const QVector<QVariant>& split);
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