renderer: fixed crash

This commit is contained in:
itsmattkc
2021-09-22 18:24:45 -07:00
parent df7735ffcc
commit 04945ff4ff
+1 -1
View File
@@ -496,7 +496,7 @@ TexturePtr RenderProcessor::ProcessShader(const Node *node, const TimeRange &ran
SampleBufferPtr RenderProcessor::ProcessSamples(const Node *node, const TimeRange &range, const SampleJob &job)
{
if (!job.samples() || !job.samples()->is_allocated()) {
super::ProcessSamples(node, range, job);
return super::ProcessSamples(node, range, job);
}
SampleBufferPtr output_buffer = SampleBuffer::CreateAllocated(job.samples()->audio_params(), job.samples()->sample_count());