renderer: fixed crash
This commit is contained in:
@@ -496,7 +496,7 @@ TexturePtr RenderProcessor::ProcessShader(const Node *node, const TimeRange &ran
|
||||
SampleBufferPtr RenderProcessor::ProcessSamples(const Node *node, const TimeRange &range, const SampleJob &job)
|
||||
{
|
||||
if (!job.samples() || !job.samples()->is_allocated()) {
|
||||
super::ProcessSamples(node, range, job);
|
||||
return super::ProcessSamples(node, range, job);
|
||||
}
|
||||
|
||||
SampleBufferPtr output_buffer = SampleBuffer::CreateAllocated(job.samples()->audio_params(), job.samples()->sample_count());
|
||||
|
||||
Reference in New Issue
Block a user