merged all drawing functions into a single shader processing function
This commit is contained in:
@@ -202,6 +202,8 @@ void ViewerWidget::ConnectNodeInternal(ViewerOutput *n)
|
||||
using_manager = nullptr;
|
||||
}
|
||||
|
||||
auto_cacher_.SetColorManager(using_manager);
|
||||
|
||||
display_widget_->ConnectColorManager(using_manager);
|
||||
foreach (ViewerWindow* window, windows_) {
|
||||
window->display_widget()->ConnectColorManager(using_manager);
|
||||
@@ -244,6 +246,7 @@ void ViewerWidget::DisconnectNodeInternal(ViewerOutput *n)
|
||||
foreach (ViewerWindow* window, windows_) {
|
||||
window->display_widget()->DisconnectColorManager();
|
||||
}
|
||||
auto_cacher_.SetColorManager(nullptr);
|
||||
|
||||
waveform_view_->SetViewer(nullptr);
|
||||
waveform_view_->ConnectTimelinePoints(nullptr);
|
||||
|
||||
Reference in New Issue
Block a user