merged all drawing functions into a single shader processing function

This commit is contained in:
itsmattkc
2020-11-10 15:50:13 +11:00
parent 1d61f89920
commit 0429e70fe0
46 changed files with 570 additions and 398 deletions
+3
View File
@@ -202,6 +202,8 @@ void ViewerWidget::ConnectNodeInternal(ViewerOutput *n)
using_manager = nullptr;
}
auto_cacher_.SetColorManager(using_manager);
display_widget_->ConnectColorManager(using_manager);
foreach (ViewerWindow* window, windows_) {
window->display_widget()->ConnectColorManager(using_manager);
@@ -244,6 +246,7 @@ void ViewerWidget::DisconnectNodeInternal(ViewerOutput *n)
foreach (ViewerWindow* window, windows_) {
window->display_widget()->DisconnectColorManager();
}
auto_cacher_.SetColorManager(nullptr);
waveform_view_->SetViewer(nullptr);
waveform_view_->ConnectTimelinePoints(nullptr);