merged all drawing functions into a single shader processing function

This commit is contained in:
itsmattkc
2020-11-10 15:50:13 +11:00
parent 1d61f89920
commit 0429e70fe0
46 changed files with 570 additions and 398 deletions
+14 -10
View File
@@ -43,8 +43,8 @@ void HistogramScope::OnInit()
{
ScopeBase::OnInit();
ShaderCode secondary_code(Node::ReadFileAsString(":/shaders/rgbhistogram_secondary.frag"),
Node::ReadFileAsString(":/shaders/rgbhistogram.vert"));
ShaderCode secondary_code(FileFunctions::ReadFileAsString(":/shaders/rgbhistogram_secondary.frag"),
FileFunctions::ReadFileAsString(":/shaders/rgbhistogram.vert"));
pipeline_secondary_ = renderer()->CreateNativeShader(secondary_code);
}
@@ -58,8 +58,8 @@ void HistogramScope::OnDestroy()
ShaderCode HistogramScope::GenerateShaderCode()
{
return ShaderCode(Node::ReadFileAsString(":/shaders/rgbhistogram.frag"),
Node::ReadFileAsString(":/shaders/default.vert"));
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/rgbhistogram.frag"),
FileFunctions::ReadFileAsString(":/shaders/default.vert"));
}
void HistogramScope::DrawScope(Renderer::TexturePtr managed_tex, QVariant pipeline)
@@ -71,11 +71,11 @@ void HistogramScope::DrawScope(Renderer::TexturePtr managed_tex, QVariant pipeli
float histogram_base = 2.5f;
float histogram_power = 1.0f / histogram_base;
Renderer::ShaderUniformMap value_map;
ShaderJob shader_job;
value_map.insert(QStringLiteral("viewport"), {QVector2D(width(), height()), NodeParam::kVec2});
value_map.insert(QStringLiteral("histogram_scale"), {histogram_scale, NodeParam::kFloat});
value_map.insert(QStringLiteral("histogram_power"), {histogram_power, NodeParam::kFloat});
shader_job.InsertValue(QStringLiteral("viewport"), ShaderValue(QVector2D(width(), height()), NodeParam::kVec2));
shader_job.InsertValue(QStringLiteral("histogram_scale"), ShaderValue(histogram_scale, NodeParam::kFloat));
shader_job.InsertValue(QStringLiteral("histogram_power"), ShaderValue(histogram_power, NodeParam::kFloat));
if (!texture_row_sums_
|| texture_row_sums_->width() != this->width()
@@ -83,9 +83,13 @@ void HistogramScope::DrawScope(Renderer::TexturePtr managed_tex, QVariant pipeli
texture_row_sums_ = renderer()->CreateTexture(VideoParams(width(), height(), managed_tex->format()));
}
renderer()->Blit(managed_tex.get(), pipeline, value_map, texture_row_sums_.get());
// Draw managed texture to a sums texture
shader_job.InsertValue(QStringLiteral("ove_maintex"), ShaderValue(QVariant::fromValue(managed_tex), NodeParam::kTexture));
renderer()->BlitToTexture(pipeline, shader_job, texture_row_sums_.get());
renderer()->Blit(texture_row_sums_.get(), pipeline_secondary_, value_map);
// Draw sums into a histogram
shader_job.InsertValue(QStringLiteral("ove_maintex"), ShaderValue(QVariant::fromValue(texture_row_sums_), NodeParam::kTexture));
renderer()->Blit(pipeline_secondary_, shader_job, texture_row_sums_->params());
// Draw line overlays
QPainter p(this);
+6 -3
View File
@@ -50,7 +50,11 @@ void ScopeBase::showEvent(QShowEvent* e)
void ScopeBase::DrawScope(Renderer::TexturePtr managed_tex, QVariant pipeline)
{
renderer()->Blit(managed_tex.get(), pipeline, Renderer::ShaderUniformMap());
ShaderJob job;
job.InsertValue(QStringLiteral("ove_maintex"), ShaderValue(QVariant::fromValue(managed_tex), NodeParam::kTexture));
renderer()->Blit(pipeline, job, VideoParams(width(), height(), PixelFormat::PIX_FMT_RGBA16F));
}
void ScopeBase::UploadTextureFromBuffer()
@@ -98,9 +102,8 @@ void ScopeBase::OnPaint()
if (buffer_) {
// Convert reference frame to display space
renderer()->BlitColorManaged(color_service(), texture_.get(), managed_tex_.get());
renderer()->BlitColorManaged(color_service(), texture_, managed_tex_.get());
renderer()->SetViewport(width(), height());
DrawScope(managed_tex_, pipeline_);
}
}
+14 -9
View File
@@ -44,8 +44,8 @@ WaveformScope::~WaveformScope()
ShaderCode WaveformScope::GenerateShaderCode()
{
return ShaderCode(Node::ReadFileAsString(":/shaders/rgbwaveform.frag"),
Node::ReadFileAsString(":/shaders/rgbwaveform.vert"));
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/rgbwaveform.frag"),
FileFunctions::ReadFileAsString(":/shaders/rgbwaveform.vert"));
}
void WaveformScope::DrawScope(Renderer::TexturePtr managed_tex, QVariant pipeline)
@@ -53,23 +53,28 @@ void WaveformScope::DrawScope(Renderer::TexturePtr managed_tex, QVariant pipelin
float waveform_scale = 0.80f;
// Draw waveform through shader
Renderer::ShaderUniformMap value_map;
ShaderJob job;
// Set viewport size
value_map.insert(QStringLiteral("viewport"),
{QVector2D(width(), height()), NodeParam::kVec2});
job.InsertValue(QStringLiteral("viewport"),
ShaderValue(QVector2D(width(), height()), NodeParam::kVec2));
// Set luma coefficients
float luma_coeffs[3] = {0.0f, 0.0f, 0.0f};
color_manager()->GetDefaultLumaCoefs(luma_coeffs);
value_map.insert(QStringLiteral("luma_coeffs"),
{QVector3D(luma_coeffs[0], luma_coeffs[1], luma_coeffs[2]), NodeParam::kVec3});
job.InsertValue(QStringLiteral("luma_coeffs"),
ShaderValue(QVector3D(luma_coeffs[0], luma_coeffs[1], luma_coeffs[2]), NodeParam::kVec3));
// Scale of the waveform relative to the viewport surface.
value_map.insert(QStringLiteral("waveform_scale"), {waveform_scale, NodeParam::kFloat});
job.InsertValue(QStringLiteral("waveform_scale"),
ShaderValue(waveform_scale, NodeParam::kFloat));
renderer()->Blit(managed_tex.get(), pipeline, value_map);
// Insert source texture
job.InsertValue(QStringLiteral("ove_maintex"),
ShaderValue(QVariant::fromValue(managed_tex), NodeParam::kTexture));
renderer()->Blit(pipeline, job, VideoParams(width(), height(), PixelFormat::PIX_FMT_RGBA16F));
float waveform_dim_x = ceil((width() - 1.0) * waveform_scale);
float waveform_dim_y = ceil((height() - 1.0) * waveform_scale);