merged all drawing functions into a single shader processing function
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@@ -43,8 +43,8 @@ void HistogramScope::OnInit()
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{
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ScopeBase::OnInit();
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ShaderCode secondary_code(Node::ReadFileAsString(":/shaders/rgbhistogram_secondary.frag"),
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Node::ReadFileAsString(":/shaders/rgbhistogram.vert"));
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ShaderCode secondary_code(FileFunctions::ReadFileAsString(":/shaders/rgbhistogram_secondary.frag"),
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FileFunctions::ReadFileAsString(":/shaders/rgbhistogram.vert"));
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pipeline_secondary_ = renderer()->CreateNativeShader(secondary_code);
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}
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@@ -58,8 +58,8 @@ void HistogramScope::OnDestroy()
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ShaderCode HistogramScope::GenerateShaderCode()
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{
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return ShaderCode(Node::ReadFileAsString(":/shaders/rgbhistogram.frag"),
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Node::ReadFileAsString(":/shaders/default.vert"));
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return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/rgbhistogram.frag"),
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FileFunctions::ReadFileAsString(":/shaders/default.vert"));
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}
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void HistogramScope::DrawScope(Renderer::TexturePtr managed_tex, QVariant pipeline)
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@@ -71,11 +71,11 @@ void HistogramScope::DrawScope(Renderer::TexturePtr managed_tex, QVariant pipeli
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float histogram_base = 2.5f;
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float histogram_power = 1.0f / histogram_base;
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Renderer::ShaderUniformMap value_map;
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ShaderJob shader_job;
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value_map.insert(QStringLiteral("viewport"), {QVector2D(width(), height()), NodeParam::kVec2});
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value_map.insert(QStringLiteral("histogram_scale"), {histogram_scale, NodeParam::kFloat});
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value_map.insert(QStringLiteral("histogram_power"), {histogram_power, NodeParam::kFloat});
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shader_job.InsertValue(QStringLiteral("viewport"), ShaderValue(QVector2D(width(), height()), NodeParam::kVec2));
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shader_job.InsertValue(QStringLiteral("histogram_scale"), ShaderValue(histogram_scale, NodeParam::kFloat));
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shader_job.InsertValue(QStringLiteral("histogram_power"), ShaderValue(histogram_power, NodeParam::kFloat));
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if (!texture_row_sums_
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|| texture_row_sums_->width() != this->width()
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@@ -83,9 +83,13 @@ void HistogramScope::DrawScope(Renderer::TexturePtr managed_tex, QVariant pipeli
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texture_row_sums_ = renderer()->CreateTexture(VideoParams(width(), height(), managed_tex->format()));
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}
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renderer()->Blit(managed_tex.get(), pipeline, value_map, texture_row_sums_.get());
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// Draw managed texture to a sums texture
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shader_job.InsertValue(QStringLiteral("ove_maintex"), ShaderValue(QVariant::fromValue(managed_tex), NodeParam::kTexture));
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renderer()->BlitToTexture(pipeline, shader_job, texture_row_sums_.get());
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renderer()->Blit(texture_row_sums_.get(), pipeline_secondary_, value_map);
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// Draw sums into a histogram
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shader_job.InsertValue(QStringLiteral("ove_maintex"), ShaderValue(QVariant::fromValue(texture_row_sums_), NodeParam::kTexture));
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renderer()->Blit(pipeline_secondary_, shader_job, texture_row_sums_->params());
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// Draw line overlays
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QPainter p(this);
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@@ -50,7 +50,11 @@ void ScopeBase::showEvent(QShowEvent* e)
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void ScopeBase::DrawScope(Renderer::TexturePtr managed_tex, QVariant pipeline)
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{
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renderer()->Blit(managed_tex.get(), pipeline, Renderer::ShaderUniformMap());
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ShaderJob job;
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job.InsertValue(QStringLiteral("ove_maintex"), ShaderValue(QVariant::fromValue(managed_tex), NodeParam::kTexture));
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renderer()->Blit(pipeline, job, VideoParams(width(), height(), PixelFormat::PIX_FMT_RGBA16F));
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}
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void ScopeBase::UploadTextureFromBuffer()
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@@ -98,9 +102,8 @@ void ScopeBase::OnPaint()
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if (buffer_) {
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// Convert reference frame to display space
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renderer()->BlitColorManaged(color_service(), texture_.get(), managed_tex_.get());
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renderer()->BlitColorManaged(color_service(), texture_, managed_tex_.get());
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renderer()->SetViewport(width(), height());
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DrawScope(managed_tex_, pipeline_);
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}
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}
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@@ -44,8 +44,8 @@ WaveformScope::~WaveformScope()
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ShaderCode WaveformScope::GenerateShaderCode()
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{
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return ShaderCode(Node::ReadFileAsString(":/shaders/rgbwaveform.frag"),
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Node::ReadFileAsString(":/shaders/rgbwaveform.vert"));
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return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/rgbwaveform.frag"),
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FileFunctions::ReadFileAsString(":/shaders/rgbwaveform.vert"));
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}
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void WaveformScope::DrawScope(Renderer::TexturePtr managed_tex, QVariant pipeline)
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@@ -53,23 +53,28 @@ void WaveformScope::DrawScope(Renderer::TexturePtr managed_tex, QVariant pipelin
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float waveform_scale = 0.80f;
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// Draw waveform through shader
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Renderer::ShaderUniformMap value_map;
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ShaderJob job;
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// Set viewport size
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value_map.insert(QStringLiteral("viewport"),
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{QVector2D(width(), height()), NodeParam::kVec2});
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job.InsertValue(QStringLiteral("viewport"),
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ShaderValue(QVector2D(width(), height()), NodeParam::kVec2));
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// Set luma coefficients
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float luma_coeffs[3] = {0.0f, 0.0f, 0.0f};
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color_manager()->GetDefaultLumaCoefs(luma_coeffs);
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value_map.insert(QStringLiteral("luma_coeffs"),
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{QVector3D(luma_coeffs[0], luma_coeffs[1], luma_coeffs[2]), NodeParam::kVec3});
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job.InsertValue(QStringLiteral("luma_coeffs"),
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ShaderValue(QVector3D(luma_coeffs[0], luma_coeffs[1], luma_coeffs[2]), NodeParam::kVec3));
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// Scale of the waveform relative to the viewport surface.
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value_map.insert(QStringLiteral("waveform_scale"), {waveform_scale, NodeParam::kFloat});
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job.InsertValue(QStringLiteral("waveform_scale"),
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ShaderValue(waveform_scale, NodeParam::kFloat));
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renderer()->Blit(managed_tex.get(), pipeline, value_map);
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// Insert source texture
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job.InsertValue(QStringLiteral("ove_maintex"),
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ShaderValue(QVariant::fromValue(managed_tex), NodeParam::kTexture));
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renderer()->Blit(pipeline, job, VideoParams(width(), height(), PixelFormat::PIX_FMT_RGBA16F));
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float waveform_dim_x = ceil((width() - 1.0) * waveform_scale);
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float waveform_dim_y = ceil((height() - 1.0) * waveform_scale);
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