merged all drawing functions into a single shader processing function
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@@ -15,7 +15,6 @@ in vec2 ove_texcoord;
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out vec4 fragColor;
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void main() {
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vec2 using_texcoord = ove_texcoord;
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vec4 color = texture(ove_maintex, ove_texcoord);
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fragColor = color;
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}
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}
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