merged all drawing functions into a single shader processing function
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@@ -104,7 +104,7 @@ NodeValueTable TextGenerator::Value(NodeValueDatabase &value) const
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NodeValueTable table = value.Merge();
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if (!job.GetValue(text_input_).data().toString().isEmpty()) {
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if (!job.GetValue(text_input_).data.toString().isEmpty()) {
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table.Push(NodeParam::kGenerateJob, QVariant::fromValue(job), this);
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}
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@@ -124,14 +124,14 @@ void TextGenerator::GenerateFrame(FramePtr frame, const GenerateJob& job) const
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// Set default font
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QFont default_font;
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default_font.setFamily(job.GetValue(font_input_).data().toString());
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default_font.setPointSizeF(job.GetValue(font_size_input_).data().toFloat());
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default_font.setFamily(job.GetValue(font_input_).data.toString());
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default_font.setPointSizeF(job.GetValue(font_size_input_).data.toFloat());
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text_doc.setDefaultFont(default_font);
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// Center by default
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text_doc.setDefaultTextOption(QTextOption(Qt::AlignCenter));
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text_doc.setHtml(job.GetValue(text_input_).data().toString());
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text_doc.setHtml(job.GetValue(text_input_).data.toString());
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// Align to 80% width because that's considered the "title safe" area
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int tenth_of_width = frame->video_params().width() / 10;
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@@ -144,7 +144,7 @@ void TextGenerator::GenerateFrame(FramePtr frame, const GenerateJob& job) const
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// Push 10% inwards to compensate for title safe area
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p.translate(tenth_of_width, 0);
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TextVerticalAlign valign = static_cast<TextVerticalAlign>(job.GetValue(valign_input_).data().toInt());
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TextVerticalAlign valign = static_cast<TextVerticalAlign>(job.GetValue(valign_input_).data.toInt());
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int doc_height = text_doc.size().height();
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switch (valign) {
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@@ -165,7 +165,7 @@ void TextGenerator::GenerateFrame(FramePtr frame, const GenerateJob& job) const
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text_doc.drawContents(&p);
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// Transplant alpha channel to frame
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Color rgb = job.GetValue(color_input_).data().value<Color>();
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Color rgb = job.GetValue(color_input_).data.value<Color>();
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for (int x=0; x<frame->width(); x++) {
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for (int y=0; y<frame->height(); y++) {
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uchar src_alpha = img.bits()[img.bytesPerLine() * y + x];
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