merged all drawing functions into a single shader processing function

This commit is contained in:
itsmattkc
2020-11-10 15:50:13 +11:00
parent 1d61f89920
commit 0429e70fe0
46 changed files with 570 additions and 398 deletions
+1 -1
View File
@@ -89,7 +89,7 @@ ShaderCode PolygonGenerator::GetShaderCode(const QString &shader_id) const
{
Q_UNUSED(shader_id)
return ShaderCode(Node::ReadFileAsString(":/shaders/polygon.frag"), QString());
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/polygon.frag"), QString());
}
NodeValueTable PolygonGenerator::Value(NodeValueDatabase &value) const