merged all drawing functions into a single shader processing function
This commit is contained in:
@@ -89,7 +89,7 @@ ShaderCode PolygonGenerator::GetShaderCode(const QString &shader_id) const
|
||||
{
|
||||
Q_UNUSED(shader_id)
|
||||
|
||||
return ShaderCode(Node::ReadFileAsString(":/shaders/polygon.frag"), QString());
|
||||
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/polygon.frag"), QString());
|
||||
}
|
||||
|
||||
NodeValueTable PolygonGenerator::Value(NodeValueDatabase &value) const
|
||||
|
||||
Reference in New Issue
Block a user