merged all drawing functions into a single shader processing function

This commit is contained in:
itsmattkc
2020-11-10 15:50:13 +11:00
parent 1d61f89920
commit 0429e70fe0
46 changed files with 570 additions and 398 deletions
@@ -56,7 +56,7 @@ ShaderCode CrossDissolveTransition::GetShaderCode(const QString &shader_id) cons
{
Q_UNUSED(shader_id)
return ShaderCode(Node::ReadFileAsString(":/shaders/crossdissolve.frag"), QString());
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/crossdissolve.frag"), QString());
}
void CrossDissolveTransition::SampleJobEvent(SampleBufferPtr from_samples, SampleBufferPtr to_samples, SampleBufferPtr out_samples, double time_in) const