merged all drawing functions into a single shader processing function
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@@ -56,7 +56,7 @@ ShaderCode CrossDissolveTransition::GetShaderCode(const QString &shader_id) cons
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{
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Q_UNUSED(shader_id)
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return ShaderCode(Node::ReadFileAsString(":/shaders/crossdissolve.frag"), QString());
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return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/crossdissolve.frag"), QString());
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}
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void CrossDissolveTransition::SampleJobEvent(SampleBufferPtr from_samples, SampleBufferPtr to_samples, SampleBufferPtr out_samples, double time_in) const
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